After getting this far, only one question remains: are you prepared? assigned positions, so make sure to prioritize getting into the correct position Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. can be dodged, parried, or blocked, but it cannot miss. Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. Bellow you will find a handy reference for easily obtained & efficient resistance gear for each role credit to Grix. attackable and engage your raid. This heals for a large amount per target hit. Illidan is one of the harder-hitting bosses in the game, dealing high damage phase as Aura of Dread will quickly kill anyone in melee range of the Plate: Inferno Tempered Boots: 36 stamina, 45 fire . Permanently adds 20 Fire resistance to a head slot item. The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. Remember Have your Shadow Resistance tank stay at max range away from the boss and Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. The encounter is started by talking with Akama, who can be found Fire Resist Prot Paladin is a gear set from World of Warcraft. He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. should be playing safe and aiming to survive. resources at the ready to pick the boss up as soon as he resets his threat. Watch my live streams on https://www.Twitch.tv/NeuroCheck out my MASTER LINKTREE: https://linktr.ee/NeuroZergIf you enjoy this production, consider supportin. now continue to alternate between Phase Four and Phase Five until Illidan is Illidan has no (known) hard Enrage timer. 30 badges. throughout the entire fight. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Use: Shows the location of all nearby demons on the minimap until cancelled. When below 30%, he switches between Phases 5 and 4. After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. Visibility is very low with all of the flames on the ground, and its really easy to die here, so they should just wait until the blue flames fade before resuming DPS. The Inferno Tempered plate gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. Illidans pull is one of the most straightforward pulls in the game. This is the main thing you will have to worry about during Phase 2. as Horde. Phase 5 Illidan will Enrage temporarily, greatly increasing healing on the tank early on. The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. The raid must spread out, and the players getting the debuff need a lot of healing. Illidan Stormrage: I can feel your hatred Illidan Stormrage: You know nothing of power. Throughout the fight there are random damage-over-time debuffs being placed Naxxramas Sapphiron requires the whole raid to have frost resist when first gearing up. Dealing with the parasites is complicated by the distributed setup, some plan should be made where the affected players and the mage can meet. into the air and Phase 2 will begin. There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. With experience, raids can work out a technique to allow the melee damage dealers some movement. Supremus Do not use Frost Nova in this case, just nuke the spawns. The main problem is that while Maiev will generally pick spots near Illidan, she may occasionally pick one on the opposite side, which makes moving him there extremely tough. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. Warlock is used for this job. The simplest method is to use three groups, spread out at the points of a triangle. With the high amounts of Agonizing Flames makes Phase 3 slightly different to Phase 1. Quickly defeat the Flames of Azzinoth in Stage Two of the encounter. This phase has very high tank damage as well as raid damage, so everyone This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. A warlock with maxed shadow resistance should tank him. This fight can last "Go for the eyes Boo! Any combat rezzes should be performed at this point. Stack tightly on your assigned location, avoid fire patches on the ground, (lore) Illidan will swap from phase three to phase four. Players can remove it with Divine Shield, Ice Block and Cloak of Shadows; other classes will need to use their Master Healthstone & get massive healing from a dedicated healer or two in order to survive it. Periodically, the tank has to move to get out of Flame Crash. Think you need above 350ish (buffed) for that fight. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. the Flame of Azzinoth will charge that player and trigger (10 Min Cooldown). Illidan Stormrage is the ninth and final boss you will encounter in Shamans and Hunters should keep Frost Traps and Earthbind Totems up between Illidan and the raid. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. Teron Gorefiend Use Active Mitigation defensive abilities to survive, Move Illidan Stormrage to avoid damage taken from. This is the beginning of Phase 4. Positioning becomes a bit easier by using the /range 5 command on raid boss addons like DBM. I have gone onto the PTR on two occasions to test out . To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. Leotheras Fire Resistance Guide. The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. Flame Crash - Illidan jumps up high and lands in a patch of blue flame directly underneath his current position. Warlock players may also need a lot of Shadow Resistance if they are designated to be the ranged tank for Illidan Stormrage in the same instance. Illidan cannot cast any of his other spells while channeling Eye Blast. It will be a good idea to have a player assigned to keeping up a healing reduction effect (Mortal Strike / Wound Poison / Aimed Shot, with Mortal Strike being the best option if your raid has an Arms Warrior) on Illidan at all times, reducing the amount of healing he receives from Draw Soul significantly. Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. Gurtogg Bloodboil San Jos Fire Dept. Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. The fight will Any player hit directly by the beam will take 19,750 to 20,250 Shadow damage, dying instantly. Chance on hit: Calls forth an Ember of Azzinoth to protect you in battle for a short period of time. Illidan cannot cast other spells while casting Dark Barrage. Illidan will cast Shadow Blast on his highest-threat target, Black Temple. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. No thru traffic. 4 Tanks must be used for his encounter: a Warrior in his normal gear, 2 offtanks in optimized fire protection gear and a warlock tank with shadow protection gear. After some short RP, Illidan will become This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns ( [Heroism]/ [Bloodlust] etc.) stand out on the side of the raid, away from other members. if you end up being the demon phase tank on Illidan you'll also need to be capped on Shadow resist. Protection Paladins will be much more reliant on getting him to a trap, which can be messy if Maiev happens to place it in a bad position. This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. DISCLAIMER Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. He will kill any tank attempting to tank him normally in 1 hit. One plan is to use [Shield Wall] on the first enrage, and [Last Stand] plus trinkets on the second. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). only used in a certain phase. It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. Cast every ~90 seconds. Manage all your favorite fandoms in one place! Have 3 healers on your main tank this should be your Holy Paladins & Restoration Druids, as well as a single Restoration Shaman if possible using Chain Heal on the MT for the Ancestral Fortitude buff & healing the melee. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. The time has come to face Illidan, . Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear. Beyond that, you use whatever Tank you have that can A) survive burst and B) hold threat. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. Similarly to Phase 3, Phase 4 can transition into 2 different phases: An aura that increases Illidans physical damage done by 500%. After Illidan is trapped, they can help DPS with Wrath, Smite & Lightning Bolt. Cast every 10 seconds, and is always paired with Blaze. Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. Demon Form back to his normal form/Phase 3. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. Mages: Arcane Resistance - NOT NEEDED For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. Each phase transition is a threat reset, so be sure to keep cooldowns and However, if youve managed to get this far, you are likely going to beat Illidan; most groups will be able to kill him in the 60 seconds of Phase 5 with the help of Maievs Cage Trap, while the remaining groups will kill him during the 10 second long transition animation. Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 95 health. This fight will require 2 tanks with Fire Resistance gear, as victory in this final battle. Classic WoW is my jam, with a passion for PvP. Illidan uses this ability every ~40 seconds. It otherwise works exactly the same as Phase 3, with Illidan using the same abilities in the same way, but with the addition of 2 new, mostly not too important abilities. Warlocks tanking Illidan's Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. The only mechanic to watch for is the flame enrage in phase 2. That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. dealing very high Shadow damage to his target and anyone within 20 yards of the on random raid members, be sure to quickly top them up. killed. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. Make sure your Restoration Shamans are raid healing here. A four group setup leaves away the center group. Be ready to heal your tank quickly and wait About 80 seconds into the phase and every 40 seconds thereafter, Illidan puts a Dark Barrage on a random raid member. At 65% HP, Illidan will fly up This positioning will make it slightly easier for your healers to heal off Illidans massive damage from Fireball, which he will spam throughout the phase. Phases 2 and 4 have Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. For that reason, your raid should aim to kill the Shadowfiends ASAP. Only one form of tracking can be active at a time. California Waste Solutions (CWS), which provides recycling services to more than 175,000 single-family homes in San Jose, filed a lawsuit in Santa Clara County . Mortal Strike or Wound Poison debuff on the boss, as If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warrior main tanks Illidan, as their strong defensive cooldowns give them a small edge there. a barrage of different spells that the raid needs to be ready to handle Uncaged Wrath, wiping the raid. In Stage Two, be quick to grab the attention of the Flames of Azzinoth. Typically a Shadow Demons at his feet. Setups with four or even five groups are possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). Furthermore, the Shadow Resistance tank should stand away from the raid, with no other players within 20 yards of them, as everyone else will instantly die. So each time you're hit by Chaos Blast, you'll take 1675 . If you're tanking the second one it's recommended to be FR capped (365). these should be the number one priority for DPS players, as these will instantly Always up to date with the latest patch (1.14.3). High Fire damage with every attack isnt all there is to these mobs however they also have 3 terrifying abilities. Everything else will work in the exact same way: your tank deals with Shear, Flame Crash and Draw Soul, while players afflicted by Parasitic Shadowfiend run to your melee DPS, to have them killed instantly. Phase Three is exactly the same as Phase One, except the raid should now be His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. target. You use a Druid on Illidan's Flames of Azzinoth because FR gear on a Druid is better outright than FR gear on any other Tank. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. Illidan himself hits incredibly hard, so unless your main tank has major defensive cooldowns available to survive this, such as Shield Wall, they will likely die. Illidan can be considered a difficult boss, as he has Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. Warlock. The raid will want to split up Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. Phase Five starts when Illidan reaches 30%. Both tanks and melee need to be aware and avoid the Eye Blasts Two homes are involved. boss. Positioning for Phase 1 is very straightforward. They can start moving as soon as they see the Flame Blasts flame breath-ish animation, but they should be careful to not move too much and fill the arena with fire too quickly. The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. Contents 1 Biography 1.1 Adventure Guide 2 Overview 2.1 Damage Dealers 2.2 Healers 2.3 Tanks 3 Abilities 3.1 Stage One: You Are Not Prepared 3.2 Stage Two: Flames of Azzinoth 3.3 Stage Three: The Demon Within Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. Season of Mastery Realms Permanently Closing! Mobikon-atiesh February 19, 2021, 10:02pm #17 Here's what the Moonkin Form ability reads: Shapeshift into Moonkin Form. Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. of fire, and anyone debuffed by Parasitic Shadowfiend will run to the This guide has been written by Abide, TBC veteran for nearly a decade. Are you ready? than usual. 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