If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. I literally can't even play the game against Chipp. This can be combined with dash momentum to cover large distances extremely quickly. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . I have no plans to increase the sample size or make new ones for future patches. Someone you don't want to run into. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). The time before an attack is active including the first active frame. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Matchups | RATING UPDATE Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. To challenge these normals, Ky pretty much has to commit to. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. It can clip him which puts him into a stagger state, allowing Ram to get in. Sol does an uppercut followed by a fiery straight punch. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. 14 comments. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Worst Match. Used to call out opponents who make predictable jump-ins or keep chicken blocking. This is just a small project I took on out of interest. His immense damage output massively rewards hard reads. Properties for opponent on block follow Level 4 rules. this move removes on hit. More than other characters at least. The meaning of the symbols of / and /bet seen in a dream. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Sol Badguy; Giovanna; . About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers It loses to throws, so try to only use it if the opponent isn't at point blank range. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. That being said, f.S's pushback means that there are ranges where 5H will whiff. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Sol has some of the strongest defensive tools in the game. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Sol does an uppercut with his sword's hilt. Walk back Far Slash and jumping away can work well. Wall bounces airborne opponents in the corner. Second hit can Clean Hit at close range. Moves forward about one character length at no charge to fullscreen at max charge. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". The proportion of damage dealt when hitting Off The Ground (OTG). Agree or Disagree, but these are my thoughts rig. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Shorter active window compared to the ground version. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Sol Badguy - 4.9. Despite what the animation implies, it can hit certain crouching opponents. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. GGST - Sol Badguy Overview - Dustloop Wiki It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Sol has tricky special moves which help him get in, and a suite of normals which . Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Refer to the. Use it to steal momentum against poor okizeme and predictable pressure. Baiken. This can be caused by crouching, certain moves, and being short. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Edit:I forgot to mention. This can be caused by crouching, certain moves, and being short. Test 6P is juiced so if Ram gets 6P happy just slap them. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. search. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Faust - 5.4. How much R.I.S.C. Millia's mobility lets her keep Ramlethal honest in neutral. Ram has access to a few safe jumps making her Mortobato super easier to bait. He also really doesn't do enough damage to punish ram when he does actually win neutral. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Ramlethal's Guilty Gear Strive tier match ups. Almost always abbreviated to TK. Level which makes it useful to use after a 2D knockdown. Includes first active frame. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. This move and the 236K it canceled from are considered one multi-hit attack. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. This opening is designed such that the attacker can easily counter the defender's attack with his own. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Outside of Bomber loops, youve also got a harder time making the most of his low health. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. This can be caused by crouching, certain moves, and being short. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. High pushback on block can make this move safe if properly spaced. Knocks opponent away on hit, Counter Hit gives a hard knockdown. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Best Match. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Links into 5K on hit, still combos if the first hit whiffs. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Hard knockdown on ground hit or Counter Hit. Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo A projectile which usually travels slowly across the screen in a horizontal path above the ground. Wall damage in ( ) refers to if opponent is touching the wall. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . The advancing plus on block mid. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Slower than 5P and 5K, but hits lower to the ground. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Vote for tiers. Links into c.S on Counter Hit for a decently powerful conversion. Leo's tier match-ups in Guilty Gear Strive - EventHubs Will force a Wall Break if the opponent touches the corner. Axl will likely attempt to reset to neutral over extending pressure sequences. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top A special type of blocking done by inputting a block immediately before blocking an attack. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs.
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