If your equipment set is already weightless, such a shield will help keep your movement speed at maximum levels. I'm also interested to hear what everyone else favourite CE enchantments are too. 3/3 Dragonskin - When taking damage, restore 600 magicka and stamina. other than the already mentiones ones, I like to use summoning spells for "unkillable" minions (just reequip the item once they have died). I remember as a kid having a frost and fire glove on Guaranteed success rate: Enchantments bypass the high failure rate of spells that are too expensive for your current Skill. BEFORE ENCHANTING, make sure the vendor isn't at either 0 or its max selling money. Daedric tower shield are good but it really the exquisite clothes that give the best effect. They have a much less obvious effect on your movement speed than either of those two items. Welcome to r/Morrowind, a subreddit dedicated to Bethesda's 2002 open world RPG, the third installment in the The Elder Scrolls series. I have never played a pure hand-to-hand character, so I really dont know. When enchanting items with Fortify Attribute or Fortify Skill, enchantments set to a duration of 1 second will occasionally (or always) fail to fortify the skill/attribute, but will play the correct sound and display the correct particles. Beyond that I haven't really experimented much though. No cooldown: Cast on Use items do not require the same animations used by normal spells. 10% duration increase on major and minor buffs you apply. If you choose to unevenly raise the number of seconds for certain attributes that are more frequently targeted with Damage Attribute spells (e.g. Restore health and restore fatigue are always good, so good that it might be a bit too overpowered. However, it is not very effective in terms of defense. That means you cannot drown. since enchanted items recharge themselves, game designers probably thought that this shoul be enough. You should practice first by using or recharging already-enchanted items. This may have been fixed with later patches, however. I am not sure that you can get caston strike with gloves though. So here is where the above formula comes in. If your little buddy gets itself killed or falls too far behind, you can just unequip and reequip the item in order to have a fresh meat shield. This will include ALL items in any mod anywhere. With 110 Enchant, all Enchantments cost only 1 Charge to use, letting you get hundreds of uses from a single enchanted item before it requires recharging. Once you have these items, it's a simple matter to Summon, Soultrap, kill, and repeat as often as you need. Take it up a notch with some chameleon and oh buddy your stealing everything all over the place. Constant-effect Bound Items also glitch a lot when you enter menu mode (right click) then un-equip and re-equip them without leaving menu mode in between. Possibly even more useful is using the Constant Effect summon to farm Souls. Another problem with constant-effect Bound Item enchantments is that Bound Items will take damage just like any other items, and they can be repaired just like any other items as well. You must kill a creature affected by a Soultrap effect, while having a big enough empty soul gem in your inventory. Pants, Shirts, and Skirts are the next best. The Daedric Tower Shield is hard to find but has 225 points to enchant which is the largest of any item. Moreover, the chest slot makes up a full 30% of your overall armor, so it is not a place to skimp. When you return, any random-loot container you didn't take stuff out of will have new stuff in it, and sometimes they'll have Grand Soul Gems that they didn't have before. A maximum of eight effects can be added to an item, but creating each additional spell will increase the cost of the prior enchantments in the list (see Compounding Effects below). Don't put constant effect levitate on something you wear all the time. What do you suggest? Add another effect double existing enchant points to 100 This means that only a few creatures, in a Grand Soul Gem or Azura's Star, provide souls large enough to create CE enchantments. It may not seem like much, but every little bit counts. In total 5 different shields. The constant effect has to be on rings and an amulet then? WebIf you enchant a full set of exquisite clothing with constant effect fortify health, you'll be able to regenerate like 28 or so health per second. Welcome to r/Morrowind, a subreddit dedicated to Bethesda's 2002 open world RPG, the third installment in the The Elder Scrolls series. Balen Andrano is the only vendor in the base game who sells just 1 empty Grand Soul Gem. There is a possibility of confusion between a spell and a spell effect. With Bloodmoon installed you can also buy them from Bronrod the Roarer in the Skaal Village on Solstheim. WebI'm playing a magic user only challenge run right now. Items can be enchanted with Summon and Soultrap spells at a reasonable cost by an Enchanter. One can also change Strength to any primary attributes like agility, speed, luck etc. Using a shield for a Strength fortification is safe; despite the fact that you can't literally hold it up while casting a spell or wielding a two-handed weapon, the game does not unequip it when you do so. For example, if you make an amulet that casts a 100 Open spell at a distance and Telekinesis, you may end up with a permanent, unlimited-range telekinesis ability. You can summon Golden Saints to have an unlimited supply of strong souls, and trap them in Azura's Star for an infinite number of constant effect items: You will need plenty of souls to effectively train your Enchant skill, and to create powerful items. These are: Golden Saints (and Staada, a unique Golden Saint), Ascended Sleepers, Dahrk Mezalf (a unique Dwarven Spectre in Bthungthumz), and the Tribunal gods, Vivec and Almalexia (in Tribunal). I find night-eye to be incredibly useful, and water walking is pretty nice too. This list contains some locations in the game where you can find Grand Soul Gems. Press question mark to learn the rest of the keyboard shortcuts. Very good when paired up with a Night-Eye constant effect (especially on the same item if it has sufficient capacity for enchantment), because of poor underwater visibility otherwise. Save the space and go kill the king and take his ring. That This allows you to repeatedly cast spells that would normally be prohibitively expensive to use so frequently. WebBound items have the same stats as Daedric items of the same type, save that they are weightless, and each has a built-in Constant Effect enchantment on it which fortifies a In addition to enchantment cost, all non-constant-effect enchantments have a casting cost, taken from the item's soul charge, which slowly replenishes over time (as long as the item is in inventory), or can be more rapidly recharged with soul gems (with a non-zero chance of failure which decreases with increased Enchant skill and Luck attribute). Firstly, Soultrap can be added as the first effect to another weapon enchantment (such as damage or Paralysis) without adding much cost to the enchantment at all. The ability to freely repair your shield might make Bound Shield a little more appealing to you if that is the case. CE invisibility is 100 points so that's a fun ring to make. You can now find 6 different Spell Tomes corresponding to the 6 Magic Schools in Morrowind: Alteration, Restoration, Mysticism, Conjuration, Destruction and Illusion. If the explanation is little more than what is written on the. Large and rare souls, such as those of Almalexia or Vivec, shouldn't be used in CE enchantments, because their extra charge cannot be put to use. If you want to enchant light armor, the best pieces are glass cuirass (12 points), Telvanni Reflect and especially chameleon are useful, but very expensive, so having good amount of them takes all your slots especially if you're not having any armor. If you buy a spell that increases Strength, you will be able to use that effect to create a spell or item to increase Endurance as well (you don't need to find eight different spells for all the attributes). The cost of using a Cast on Use or Cast on Strike Enchantment decreases drastically as your Enchant Skill increases. Resist Paralysis has a surprisingly cheap base cost and is the only type of custom Constant Effect resistance that can be maximized and still fit on a single item. Using multiple items and the Azura's Star to refill empty items will further help training. Telekinesis with an unlock touch spell was how I robbed each Great House vault in vivec. On the other hand, there are Helms of every weight class that can be enchanted with more than 5 points of Fortify Armor Skill, so you might be better off using one those unless you are using an extremely mixed armor set. Recharging the Mace of Molag Bal will provide a portable and potentially unlimited source of Magicka. The most effective way to do this is via Alchemy. This is not the most popular method of enchanting, but it offers an alternative to Alchemy for zero-cost, instant-action spellcasting. Magicka normally only recharges when resting or drinking potions. The Tribunal expansion adds a vendor in Mournhold that restocks Grand soul gems. The best weapon in terms of enchanting is the Ebony Staff, which has 90 enchantment points, more than four times the enchanting power of the next highest staff. A constant levitation item allows you to take advantage of this for extended high-speed overland flight, while still letting you cancel the effect instantly either to recover or when you want to take the boots off. If you need to be extra lucky, you can use an exquisite ring for this. Remember the relative weights above: boosting your skill is more effective than boosting your intelligence by a factor of 4 or your luck by a factor of 8, and boosting your intelligence is more effective than boosting your luck by a factor of 2. A more realistic example is using a short-term Soul Trap with a maximum area of effect, to flush enemies out of areas in which many may be lurking (though humanoids cannot be soul trapped, they react to the effect as a hostile spell), and get them to make a direct bee-line for the PC, often clustering enough for an area-effect attack to hit them all. There is actually a certain point at which you have enough Skill in Unarmored to actually gain more Armor Rating leaving a slot empty than filling it. That alone would not be worth mentioning, but there's an additional synergy that makes a one-point constant levitation item particularly worthwhile: When combined with the Boots of Blinding Speed, levitation is faster than walking (and, depending on your athletics and encumbrance, likely faster than running). Even after maxing your Enchant, Intelligence and Luck, the most advanced enchantments such as Constant Effect will still be out of reach for you. If it is, the money you spend on the enchant sometimes doesn't get added its purse. only restore health and restore stamina "on self" effects are available. 100 Points of Sanctuary, for example, does not guarantee all incoming attacks will miss if they had more than a 100% chance to hit to begin with. This section is being handled separately from the rest of the list due to the unique nature of Bound Items, and to consolidate their common features. To get loads of Grand Soul Gems, or Skooma bottles, or whatever random loot you happen to be after, it is merely a matter of entering the cave, finding and taking the Grand Soul Gems out of the crates that have them, and then exiting the cave. WebFortify Skill and Fortify Strength for all weapons.] Restore Fatigue sounds nice. Here would be my favorites: Chameleon - You're harder to hit and generally it's easier to stay hidden if that's a desire). For example, every Greater Bonewalker can damage Strength, which is typically one of the most-used stats for Constant Effect buffs. It is also worth noting that for Argonians and Khajiits, the total will be lower, as beast races are unable to wear shoes or boots of any kind, or closed helms (preventing them from wearing the Telvanni Cephalopod Helm, but not the Helm of Tohan if it is available). This gives it a distinct advantage over other damaging Enchantments. But when a foreign emperor threatens war if Zelda will not marry him, Link and another fabled hero must unravel this man's far more dangerous ambition before the world is consumed by chaos. This effect is strong enough to kill almost anything in the game for 2 reasons: very few creatures have any significant magic resist, which is the only resist applicable to drain health; and very few beings have more than 500 health in the base game (Dagoth Ur's second form, Divayth Fyr, and Vivec). To take advantage of the greater reach of spears and some staves and hammers, a Target, not Touch, effect should be used, although this will multiply the enchantment points cost by 1.5, meaning the effect's effective ((min+max)/2) magnitude has to be reduced to 2/3 to maintain its cost, assuming it has area 0. For anyone interested: you will not notice 1pt slowfall but it removes fall damage from any height. Having an item with Invisibility as a Constant Effect makes it possible to force enemies to disengage pursuit by equipping the item, and lets you walk through enemy-infested areas without the time constraints associated with casting spells. Chameleon shares the same cost as the above, but it can make you permanently invisibile to the majority of npc and enemies. Shields with enough Enchanting Points to hold a 10-point Fortify Block effect tend to be some combination of heavy, fairly rare, or quite weak. rarely looting them in containers or in the world, Telvanni Cephalopod Helm (100 pts) or Adamantium Helm of Tohan (150 pts) from, Imperial Chain Pauldrons (2x7 pts) or Nordic Mail Pauldrons. It works for weapons only. Each book will work like a scroll, and will be destroyed when used. This is because the item being enchanted is the limiting factor to a constant-effect enchantment, not the charge of the soul that is being used. Also, unlike Cast on Use or Cast on Strike enchantments, your Enchant skill at the time you use the item is irrelevant, since there is no casting cost. WebQuite possibly the greatest XBox game to date and easily the best RPG of all time SW KotOR is one of those titles that will still be talked about when the XBox reaches it's NES stature. You can also create an "enchanting suit", by creating items with Fortify Enchant, Intelligence, and/or Luck enchantments. This enchantment is immensely powerful on a fast weapon with decent base damage like daedric wakizashi. WebAll PC Video Game Releases - Page 774 - Metacritic search Games Also, it's best to use it on items you're not likely to want to change regularly. For instance, trapping a Nix-Hound's soul (10) in a Grand Soul Gem (whose maximum capacity is 600) is a waste of an uncommon and powerful soul gem which could be used to trap much more powerful souls. Armor types have a wide range of enchantability, based on both the material and the type of armor. The trick here is to do it the other way around: Restore Fatigue 1 pt. Play around with the effect you really want, then if you have enchantment points left over, start over with some effect that uses up half of the remaining points, then put your original effect back. It also has 100% resist magic. 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