Peace Officer California, Margate Hospital Gynaecology, Articles S

Enter Hawkins Post and talk to Nancy. As you try and leave there will be a cutscene. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. 2023 GAMESPOT, A FANDOM COMPANY. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. Discuss this walkthrough in its Walkthrough Thread. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. You should already have the Mackerel and Tuna, though. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Once you're ready, head to the showdown. While you're here, you can head into Scoops Ahoy and use the back room to get behind the counter, where Gnome #10 Baskin is hiding barely on screen. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. To the SE, you have to turn all the lights on and hit the switch for the grid. We'll worry about those when we're in the neighbourhood, so head back to Steve. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. Afterwards, use Lucas' bomb ability () to get past the boulders to an area with a bunch of thugs hanging out in the woods, who you have to defeat? Now head inside the Pan-O-Rama. Stranger Things. Hit the switch in the back of the SE room to open a door to the far SE. You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. And then turn off the power. Head down the stairs to the Hawkins Lab Basement. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. When you're ready, position your characters by the consoles. Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. Venture across state lines to Murray's Warehouse. One contains a chest while the other contains a Gnome #16: Drago. Head up to Floor 4. The locked door has two medkits if you need them. The back office has some destructible debris that leads to a chest and a door you can't get through for now. Head to Hawkins Square and enter Melvalds to talk to Joyce. To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. Also among them is Murray Bauman, played hilariously by Brett Gelman. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). Head across the hall to the red keycard door and waste the enemies in this room. Enter the side room to get the Lv3 keycard to proceed through the NE door. You'll now have to deal with security cameras and timed alarms. So this walkthrough guide will help . If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). Backtrack and go NE along the only other route. mobile homes for rent in wimauma, fl; 2022 Head NE and go into the aide's office to find a switch and Gnome #30: Ripley. If you go east, youll find a man by a red car asking you to help him find his keys. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. In this next area you'll have to continue the process of clearing rooms and hitting switches during the power cycles. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. They're pretty easy to find. Head into the barn and head out the NW exit. If you do well you'll get five tickets maximum. Here you'll need to talk to the receptionist, and then head to the NW and slip by the doctor. His special attack will fire some tracking bullets, which are pretty tough to avoid. For example, I was able to make a trinket to add HP to my party. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. Don't worry about the fence with the hack panel for now, just follow the objective marker for a cutscene. Dough. stranger things 3 game murray's warehouse buttons. The math isn't over in the next room (I can see why the pizza place is going out of business). 1 best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. After the Flayer's incapacitated you'll head back to the Russian base. So instead, set the breakers to what the computer in the opposite wing said. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. Enter and talk to Eleven to surprise Dustin. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. In the corner here is a crafting table; you can't really do anything yet but it's good to familiarize yourself with it. Anyone else gotten to this point? This walkthrough is the property of TrueAchievements.com. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. You need tickets to follow him. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Talk to Murray at the door and then enter Murray's Garage. Just proceed along the path and deal with the flamethrower enemies. Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken. Murrays GarageKill room time. Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Now lets head back over to the newly opened up area of Starcourt. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. Next, lets continue the Scoops Troop mission, so head to Starcourt. Starcourt MallTalk to Erica and shell join your party. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. stranger things 3 game murray's warehouse buttons. You'll see a cutscene, and then need to fight some Bad Dudes. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. Make your way over to Flayed Billy, while fighting a group of flayed along the way. stranger things 3 game murray's warehouse buttons . Check back in and Mrs. Driscoll will open the barn for you. Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. Taste great, no matter the weather! Starring: Winona Ryder, David Harbour, Millie Bobby Brown. This area quickly leads back to the original underground area you visited your first time at Weathertop, where you got the gnome. Start checking all the rooms. Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. Youll be forced in through the Garage. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Work your way through the SW door in order to hit that blue switch. Your reward is a shock or fire damage boost trinket. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. Now lets head back to the Town Hall. Hit the second, first, and third breaker in that order to open the path after the pressure plates. Now pay the admission to get into the Funhouse Floor 1. Head into Hawkins Town Hall and talk to Anton right in the lobby. An experimental topping. Whichever you choose, make sure to equip it on the Party screen after. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. There were 5 numbers listed in Murrays computer, starting in 1, 1. Northwest of your location by the table is your first Gnome #1 Johnny. In here you're not free of enemies, because there are doctors throwing acid. Open the gate with your new-found combination and loop around the house for another chest before going inside. Day xxx Disappearances. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. If you follow a specific sequence of exits hereSE, NE, SE, NE, and then SE again (so the top and bottom doors on the right) you'll find a small room with Gnome #48: Slash here. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. You'll emerge outside only to return back downstairs, but fear not! If you talk to the crazy guy in the NW who gave you a trinket earlier, you can get a quest for chewing gum as well. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. Go there now. Now head in that back room to find Soviet Keycard Lv3. This next room, as crazy as it looks, is impossible to win. First, it was Max and Billy, then Robin, and most recently, Eddie. Murrays WarehouseHead to the east side of the building and youll find Gnome #34: Arnold. Head inside to Petal Pushers. He seems like a good kid. Get the last piece of material you need in here, and then head outside to the workbench. Notable ones include Sharp Shooters and Body Armor. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. For this first stage of the Roadmap . Head to the Pizza Parlour; the door in the back of this area is now open (and will lock after this quest, so make sure it's thoroughly looted when you're doing this part). Oct 5, 2017 - Assassin's . Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. After he's down, you get another cutscene. Tiny #5: Hawkins Square, Petal Pushers, center room. Backtrack to the opened door for another cutscene. Here, craft whatever you want for your end fight, stock up on soda and health, and make sure to check out the final chests for more supplies and a bunch of money from the gnome person (and if you unlock all the chests, you can learn the weird? To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. After talking to Murray, you'll need to head to Weathertop. Kill the enemies in here and grab Gnome #39: Deckard. Now head SE to the end of that long hallway to another locked door. You can open the locked door where she was if you want, though. Stranger Things 3: The Game is the official game of the Netflix series that follows the third season. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. Head to Weathertop via the fast travel screen. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. You can spend your extra tickets here on the other items if you wish. Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. Creators: The Duffer Brothers. Along the way, you'll end up crafting five trinkets, which nets you: While we're in the Square, head to the Library and go the the room on the ground floor with the TV in the corner; on one of these shelves is the Sixteen Molotovs VHS you need. Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. It's at the end of the corridor. That's another achievement and chapter done: It's the endgame now. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. Talk to a man in a convertible, who will need his keys back. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Assassin's Creed Origins Features Franchise First. Stranger Things 3. Hit the breaker and then the switch to proceed further. Dont go below the 20 Prize Ticket mark at this shop. The man tells us about 2-pi-r and youll see a grid of switches that are 5x5. Return to the TV and start messing with Eleven's powers and enter The Void. Now you can move the Mini-Truck again to the entrance of this map. Murray Bauman is undoubtedly Stranger Things season 4, volume 1's most valuable player, and his transformation demonstrates a screenwriting knack the Netflix show has for character growth. You should have 12 by now, so we need at least 18 more to make a total of 30. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. Check Pan-O-Rama. If you've been following this guide, that's your 25th gnome, so you get an achievement: (You can check how many you have by going to the ITEMS screen and hitting .). There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). You'll need to go through the dialogue tree to figure out what you're going to need for the operation; you'll probably only need a walkie-talkie and CPR dummy. Either a strong DPS character like Nancy or a ranged attacker with good damage is best here. Stage 1: Enjoy The Game. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. You can find the key you need to proceed in the next room under one of the benches. Head around the counter to the back room and smash your way through. I recommend just running past these enemies to talk to Murray in the vents. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. You'll come across a bear on a plinth, and need to find the remainder to proceed. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). Here you'll find another Gnome #29: Sonja just past the two green bins. Youll find the hidden Gnome #35: Falken! Murray's Garage Kill room time. Enter the bolted door to find the golden Rat. In the back will be a vent, which you should remember for later. For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. As you proceed, you'll also encounter tougher machine-gun wielding Russians. Head downstairs to Scoops Ahoy. Now go through the door to the Library Basement. The way forward is heading SW past the locked doors, then up to the NE. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving.