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You can find Isaac behind a big hill north of Hawk's Hollow. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Return to Irmelyn in Armengar to claim a 200 gold reward. Enter Silden and speak to the innkeeper. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Return to Craig and give him the trap. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. To the south near the river you will meet Obkhar. It will be a difficult battle. When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. Poison the rations inside with some Coltari poison. Continue south past several enemies and enter the city of Krondor. The priestess will ask you to find some grain for them. Leave the sewers and Krondor. Use this key to open most of the locked doors under Sethanon. Select a region from the map. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Return to Irmelyn in Armengar to claim a 200 gold reward. Take all of them because you will need them to get out. Head east through Darkmoor and Maloc's Cross. Continue west and see the ruins of Cavall Keep. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: In a large room to the northwest you find Gamina guarded by some enemies. Return to Romney and report your success to the Duke. Put some spoiled rations in the chest by the field. The Naphtha Mines (Chapter 4) Continue north and speak to the gods of Timirianya through the pillars. She will talk to you about her two suitors; Navon in particular. Speak to the Duke of Romney at the beginning of the third chapter. He will ask you to retrieve one of his IronJaw traps from the area. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. The note mentions someone from Cavall Keep. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. To the west you will find 3 Vapor Masks. The Temple of Dala (Chapter 3) McCannur Ban Dok will tell you the current situation in the forest. He will tell you that a minstrel is sleeping in the barn nearby. Go east to a farmstead and look in the house. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Poison the rations inside with some Coltari poison. Go north and inside the house you will find a Crystal Staff. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Search the lower level thoroughly to find and kill all six spellweavers. You will find a password in a chest at the end. Return to the catapult and use the gear to fix it, then use the catapult on the town. Go southeast and you will eventually find Duke Martin. Go to Eggley to the west and use Nivek's key to unlock the shop. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Continue northeast toward Lyton, but go west before you reach it. Eventually you will come across the stairway to the upper level. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Use this key to open most of the locked doors under Sethanon. Chapter 9 - Mad Gods Rage Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Search the lower level thoroughly to find and kill all six spellweavers. Return to Dhatsavan's column in the ruins with the Cup. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Search the lower level thoroughly to find and kill all six spellweavers. Take all of them because you will need them to get out. Inside the barn are four Glazer's Guild Seals. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Continue through the ruins to reach Elvandar. Inside you will see a note from Squire Phillip who has taken the device. Return to Duke Martin and he will express concerns about what the enemy is planning. On the far west side of the mine you will find the Brak Nurr. In a barn you will be attacked by a group of moredhel warriors. Enter Dhatsavan's temple near the center of the island by the waterfall. Got a Betrayal at Krondor walkthrough, FAQ or Guide? Go southeast and you will eventually find Duke Martin. Go southwest past Harlech and Armengar to the Inclindel Pass. Return to the bridge and give the soldiers the password. He will ask you to retrieve one of his IronJaw traps from the area. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Just west of Romney you will find a strange house behind a hill. Continue south past Zun. Continue all the way to the west to find the chest Moraeulf was talking about. If you don't have any, you can buy some in the shop in town. Inside the ruins you find a door that unlocks with the Key of Lineages. You will begin the final chapter in the caverns below Sethanon. Chapter 4 - Marked for Death Visit Craig the logger in the south end of Dimwood. The Temple of Dala (Chapter 3) Just before the bridge to Romney you be challenged by Mitchel Waylander.
Betrayal at Krondor Pack on GOG.com Go south into the dead end and walk through the illusionary mountains to the west. He will give you the ruby and in return you will sharpen his sword for him. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. You will be allowed to pass but will have to fight enemies on the other side of the pass. The exit to the mines is in the northwest corner of the mines. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. You can solve all the sidequests, gain all the scrolls from throughout the area, know all the stories inside, and even get the codes for the cheat chest. Arlie Steelsoul (Chapter 3) He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. To the west you will find 3 Vapor Masks. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Inside you will find a sword and some armor. Continue north to the large wooded area and go east. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Go back west and then south from Highcastle. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. She will give you a Tuning Fork among other things. Enter the passage north of the Nighthawks to meet Seigneur James. Return to the Temple of Dala to the west and give them the Sack of Grain. James will have to take command of the battle. Return to the Temple of Dala to the west and give them the Sack of Grain. He will tell you that he used to be young but something sapped his energy in the woods to the east. Head south. The Temple of Dala (Chapter 3) Go northeast from the town, follow the river south, and cross the bridge. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Go east to a farmstead and look in the house. Continue north and speak to the gods of Timirianya through the pillars. Soon your party members will become sick. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Return to the first room and open the south door with the Interdictor Key. Open the door in the east wall with a Guildis Thorn. Return to the first room and open the south door with the Interdictor Key. Return to the upper level. Click on the house after the battle to speak to Mitchel Waylander. Continue all the way down the passage until you come to a large room. Search the lower level thoroughly to find and kill all six spellweavers. Behind it you will see a chess board that is missing a knight piece. Betrayal at Krondor is a DOS -based computer role-playing game developed by Dynamix and published by Sierra On-Line in 1993. The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Take the Cellar Key from Navon's body. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. See below for a walkthrough for this sub-quest. Chapter 4 - Marked for Death Inside you will see a note from Squire Phillip who has taken the device. James will have to take command of the battle. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. To the northwest you will find the passage to the lower levels. Continue through the pass into the northlands She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. The magical barrier will be gone now that the six are dead. To the northeast you will find three houses together. Give him one of your Vapor Masks so that he may escape. Return to the upper level. Return in a day and Steelsoul's man will allow to pass. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. 1.00. Use the Key of Lineages you received from Calin to enter the ruins. You will begin this chapter in the sewers below Krondor. Return to Irmelyn in Armengar to claim a 200 gold reward. He will ask you to poison rations in some moredhel boxes nearby. Northeast you will find another trio of houses. Make sure both Pug and Owyn learn the spell. Based on Raymond E. Feist 's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe. You can find spoiled rations in the inn in Silden. Continue south and enter the town of LaMut. This will take you into the city of Sar-Sargoth. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. He will tell you how to get to Elvandar and will give you the Key of Lineages. Go south at the first two forks and keep going down the passage. He will also give you the book 'Chapel's Rmur n Whepuns'. The Temple of Dala (Chapter 3) He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Continue along the road to the east and you will come across a house. Give the Idol to Kat on the upper level and she will give you some information. Stay on the east side of the river and go north. The chapter walkthroughs will tell you if there is a chest in the area and its solution. You will see a burial cloth and a shovel. Go west into the town and speak to Count Corvalis in his townhouse. Behind it is the exit. Northeast you will find another trio of houses. Speak to Abuk west of Silden and he will tell you that the items that disappear at Prank's Stone appear in a chest west of Silden. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. To the northwest you will find the passage to the lower levels. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. In the southeast corner of the area you will find two IronJaw traps in a chest.
Betrayal at Krondor Walkthrough - The Sierra Help Pages There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. You will find another Brak Nurr at the far west end of the next level. Use some Fadamor's Formula to open the barn door and find Tamney. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Travel north past Romney and through Prank's Stone. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. You will be allowed to pass but will have to fight enemies on the other side of the pass. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Go northeast from the town, follow the river south, and cross the bridge. He will tell you more about Neville's death and where to find Navon. Restock your provisions from the items inside the house. chapter 1: 6478. chapter 2: 9216 . Chapter 6 - Betrayal Give him one of your Vapor Masks so that he may escape. You will find it along the coast of the Bitter Sea, just East of Sorcerer's le. You will be ambushed several times by Nighthawks along the way. In the southeast corner of the area you will find two IronJaw traps in a chest. She will give you a Tuning Fork among other things. Continue south and enter the town of LaMut. She will give you a Tuning Fork among other things. Inside a woman will ask you to help her with her stable door. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Just through that you will find Calin. The Ghost of Jarel Lycrow (Chapter 2) Visit the Temple of Dala between Tyr-Sog and Eldpoint. Your way will be blocked by one of Steelsoul's men, however. Go to the house at the west end of town where you will be attacked by five Nighthawks. Venutrier of Lan will capture you and throw you into the mines. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Follow the east side of the river north. It will be a difficult battle. Leave the palace through the sewers and leave through the exit in the south. You will begin the final chapter in the caverns below Sethanon. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Continue north and speak to the gods of Timirianya through the pillars. Return to Duke Martin south of Northwarden and show him the plans. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Go west into the town and speak to Count Corvalis in his townhouse. Craig the Logger (Chapter 7) Continue north and speak to the gods of Timirianya through the pillars. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Defeat the enemies and take the Idol of Lassur from the trapped chest. Defeat them and take the Eliaem's Heart from the body of the spellcaster. The exit to the mines is in the northwest corner of the mines. Use the two remaining Vapor Masks to jump into the river and escape the mines. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. He will ask you to retrieve one of his IronJaw traps from the area.